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Since November 2018, Max has been using TouchDesigner and Unreal Engine 5 to create interactive projection-mapped visuals for arts and music events throughout London. He holds a residency with MOB Music London, producing new works for each event.

Max focuses on environmental immersion, crossing boundaries between hyperrealism and hyper-surrealism. His aim is to completely transport audiences from the physical events space to other worlds using techniques such as multi-projector setups, real-time mapping, and crowd interactivity.

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