Max Burstyn
INSTALLATIONS
Max has been designing interactive audiovisual installations for past 8 years, bringing cutting-edge digital artworks to spaces in London and international festivals.
Using a combination of brain scanners (EEG), biosensors, body-tracking cameras, and software such as TouchDesigner, Unreal Engine 5, and Ableton, his aim is to expand our interactions with technology, and provide spaces in which music, visuals, and 3D environments can be created collaboratively - to more deeply connect us to ourselves, eachother, and the biosphere.
In 2025 and 2026, Max presented talks, performances, and installations at international electronic music events throughout Europe, including Boom, Mo:Dem, and OwnSpirit festival.
Neuroflow
Presented at House of Gaffe, London
21st August 2026
Collaborating with the amazing promoters, Indigaura, Neuroflow uses an EEG to detect signals in the wearer's brain which are translated in realtime into audiovisual artworks. Biofeedback is acheived through the perception of the wearer's own brain activity, catalysing the effects - the tranquility or the intensity - of the music and visuals that they create.
Biomatrix
Presented at Modem Festival, Croatia
3rd-10th August 2026
Fusing connections in human-computer-interface design, Biomatrix was made in collaboration with Cyberdeclic Nexus in order to connect people to nature through technology. If only for a moment, we can embody anything using body-tracking technology, fostering connection, empathy, and maybe a change of heart.
Luminascend
Presented at OwnSpirit Festival, Spain
01-09 September 2025
This installation was created in collaboration with dancer Mahlia Leon and designer Matthew Beck. Using natural materials and canvas to create a backdrop, the projections explore themes of surrealism, blending custom-made visuals in Unreal Engine 5 with realtime body-tracking camera FX in TouchDesigner.
MindLink
Presented at Royal Geographical Society, London
18-19 June 2022
This installation was commissioned as part of the Great Exhibition Road Festival. Max designed 5 interactive environments taking participants through a 3D rendered spaceship, mars atmosphere, and the precipice of a black hole.
This installation was part of an ongoing collaboration with the Astronomy department at University College London.

The Space Between Us
Presented at Imperial College London
28 April 2022
This collaborative installation with artists, dancers, and programmers from MindLink AI is a demonstration of a music production system using body-tracking technologies, and an exploration of how dance can be incorporated into this system.

TRIALITY
Presented at SSSHAKE London
05 December 2019
This installation explores dualities between nature and technology, with a third element - human intervention.
Robotic Rhapsody
Presented at BienAmier Music
23 November 2019
This installation presents themes of AI, Bio-robotics, and cybernetics - a glimpse into the future of human biotechnological augmentation.
Not Man Apart V2
Presented at Time Will Tell
01 November 2019
An expansion of Max's first installation - V2 is his first use of a Kinect camera to track body movement in order to provide a completely wireless interactive space.
Planets Dancing on the Keys of a Piano
Presented at the Royal Academy of Music Multimedia Summer Piano Festival, Spoleto Festival (Italy), Hackney WickED Festival, and the Bloomsbury Festival
03 July, 16 October, & 01 November 2019
This work takes two forms - a live performance with a pianist (originally with Seunghye Park of the Royal Academy of Music), and an interactive installation. The theme explores the relationship between music and art, space travel, and human consciousness.
Not Man Apart
Presented at the Royal Academy of Music SPACED Festival
19 November 2018
This installation explores the relationship between humans and nature, asking us to question and hopefully change our impact on the natural world.